Swedish Coding

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Book Review: Game Engine Architecture

December 21st, 2009 by swedishcoding_1ggc23 — No Comments

Is this yet another ‘Game Programming’ book? No, not at all. Game engines nowadays are so large, complex and filled with so many subsystems that old-school engine design will fall apart on modern hardware. This book brings an up-to-date explanation of what goes into a modern game engine and why.? For people looking for a […]